Coruscant underworld city vista was meaningful, yet one of the most challenging vistas I worked on.
Huge range to cover, a lot of overlapping angles, darkness causing difficulty to compose, and crazy amount of components of the cities were nothing like I worked on. It wasn't fun, I won't lie, but I learnt a lot working on a huge hard surface skybox. And thanks to the lighting team for bringing this city to light. (pun intended)
Most of the high poly building assets were designed, and made by George Rushing, and was passed to me. I integrated the buildings into game assets.
Concept / George Rushing
Skybox / Hanhee Lee , George Rushing
Lighting / Matt Cooke , Jen Monache , Hansoo Im
Env Art / David Brumbley , Mark , Matt Cook , Dave M , Jarod , Rhonda , Merritt Filban